Life Is Strange Episode 2 Mac Download

Download Life Is Strange and enjoy it on your iPhone, iPad, and iPod touch. ‎.Supported Devices: iPhone 6, iPad 5 (2017), iPad Air 2, iPad Mini 4 or newer devices. IPod Touches are not supported. Life Is Strange is a five part episodic game that sets out to revolutionize story-based choice and consequence games by allowing the player to. Life Is Strange 2: Episode 5 – Wolves is an adventure game, released in 2019 by DONTNOD Entertainment. Life Is Strange 2: Episode 5 – Wolves has a Illustrated realism style and uses a Gamepad, Keyboard control scheme. Adventure Gamers have not yet published a review of Life Is Strange 2: Episode 5 – Wolves, meanwhile the community rating for Life Is Strange 2: Episode 5 – Wolves is. Life is Strange is an award-winning narrative series with a supernatural twist, where your choices matter. Available on PC, Mac, Xbox One and PS4.

Mail has been fixed; you should now be able to confirm your e-mail address, watch pages, and the like.
Please report any issues on Discord.
Life is Strange

Developer: Dontnod Entertainment
Publishers: Square Enix (Windows), Feral Interactive (OSX and Linux)
Platforms: Windows, Mac OS X, Linux
Released internationally:
Episode 1: January 30, 2015,
Episode 2: March 24, 2015,
Episode 3: May 19, 2015,
Episode 4: July 28, 2015,
Episode 5: October 20, 2015,
Full Season Patch: June 16, 2016,
Mac OSX Full Release: June 16, 2016,
Linux Full Release: July 21, 2016

This game has unused graphics.
This game has unused cinematics.
This game has unused sounds.
This game has unused text.
This game has revisional differences.

This game has a notes page

Life Is Strange is an episodic game where you take the role of Maxine 'Max' Caulfield, as she investigates the disappearance of Rachel Amber, a popular Blackwell student, and the strange events that begin happening in the town. Max gains the supernatural ability to rewind time, giving the player the ability to make different decisions based on things you learn.

  • 2Unused Text
  • 3Unused Audio
  • 4Oddities

Sub-Pages

Episode 1: Chrysalis
'When a door closes, a window opens... Or, something like that.'
Episode 2: Out Of Time
'Since you're the mysterious superhero... I'll be your faithful chauffeur and companion.'
Episode 3: Chaos Theory
'I was eating those beans—are you fucking insane? I WAS EATING THOSE BEANS!'
Episode 4: Dark Room
'Welcome to the end of the world, ladies.'
Episode 5: Polarized
'Time to change time...'
Revisional Differences
Changes made across episodes and with the Physical Release Patch

Unused Text

Unused Text meant to be used across all episodes.

HUD.INT

There is no instance where this text is shown. when the player is unable to leave the area, the text is instead faded out.

(Source: Original TCRF research)

Unused Audio

General Voice Lines

Located inside VO_ACT_GEN_Max.STM.pck and VO_ACT_GEN_Max.INT are voice files and their unused subtitles, intended for general usage throughout the episodes.
Many of those were never utilized.

Audio:Cue:Line:
Act_GEN_AngerDisagreement_Max_30='No way'
Act_GEN_AngerDisagreement_Max_40='Are you serious ?'
Act_GEN_AngerDisagreement_Max_120='You gotta be kidding me!'
Act_GEN_BoredomDisappointment_Max_10='This blows.'
Act_GEN_BoredomDisappointment_Max_30='Just great.'
Act_GEN_BoredomDisappointment_Max_80='Well…'
Act_GEN_BoredomDisappointment_Max_150='Duh'
Act_GEN_NegativeSurprise_Max_10='Damn!'
Act_GEN_NegativeSurprise_Max_20='Damn it!'
Act_GEN_NegativeSurprise_Max_100='Rats!'
Act_GEN_NegativeSurprise_Max_220='NO!!!'
Act_GEN_NotWorking_Max_10='It won't work'
Act_GEN_NotWorking_Max_20='This does not work'
Act_GEN_NotWorking_Max_30='No can do'
Act_GEN_NotWorking_Max_60='Not gonna happen '
Act_GEN_NotWorking_Max_70='Well, this isn’t working'
Act_GEN_NotWorking_Max_90='I best try something else'
Act_GEN_PositiveSurprise_Max_10='Wowser!'
Act_GEN_PositiveSurprise_Max_20='Awesome.'
Act_GEN_PositiveSurprise_Max_30='Oh yes.'
Act_GEN_PositiveSurprise_Max_50='Hella yes!'
Act_GEN_Useless_Max_10='I don't need to do this'
Act_GEN_Useless_Max_20='No need for this'
Act_GEN_Useless_Max_30='This is useless'
Act_GEN_Useless_Max_70='Max, this is pointless'
Act_GEN_Useless_Max_80='Stop, Max'
Act_GEN_Useless_Max_90='This is worthless'


These lines go unused as each location has its own set of unique idle dialog.

Audio:Cue:Line:Note:
Act_GEN_Idle_Max_10='Yep, I'm bored now'
Act_GEN_Idle_Max_20='Boring'
Act_GEN_Idle_Max_30='La dee da, la dee da'
Act_GEN_Idle_Max_40='I’m just chilling like a villain'
Act_GEN_Idle_Max_50='So I guess I’ll just chillax for awhile'
Act_GEN_Idle_Max_60='How long can I stand standing here ?'
Act_GEN_Idle_Max_70='If time is like a river, I’m stuck here'
Act_GEN_Idle_Max_80='What to do, what to do…'
Act_GEN_Idle_Max_90='Max, you need to stop talking to yourself. Agreed ?'Max answers to herself with 'Yes', which is not included in the subtitle.
Act_GEN_Idle_Max_100='Tick tock, tick tock, tick tock…'
Act_GEN_Idle_Max_110='That’s all she wrote, folks'
Act_GEN_Idle_Max_120='It’s great to watch the world pass you by...'
Act_GEN_Idle_Max_130='I’d love to stand in this spot forever'
Act_GEN_Idle_Max_140='And then inertia set in'
Act_GEN_Idle_Max_150='If I took a selfie now, it would be a still life'
Strange


In the final game, objects and optional photos in Max's possession are unaffected by her powers.
The inclusion of this dialog is rather strange, as it did not exist in the What If Prototype, and the entire plot hinges on Max being able to keep objects when she rewinds.

Audio:Cue:Line:
Act_GEN_PhotoRewind_Max_10='Aw shit, my photo vanished!'
Act_GEN_PhotoRewind_Max_20='Man, there goes another Pulitzer!'
Act_GEN_PhotoRewind_Max_30='Damn, I wanted to keep that picture!'
Act_GEN_PhotoRewind_Max_40='Are you kidding me? I wanted that shot!'
Act_GEN_PhotoRewind_Max_50='I totally lost that picture forever.'

Life Is Strange All Episodes

(Source: Original TCRF research)

Oddities

Life Is Strange Walkthrough Episode 3

DVD Cover Textures

A model of a stack of DVD Cases uses concept art as textures.

Column 1Column 2Column 3Column 4
Row 1
Row 2N/A
Row 3N/AN/A


Polaroids in Chloe's Room

Some of the Polaroids in her room are reused concept art and stock images, dating back to the earliest known points of development.

Column 1Column 2Column 3
Row 1N/AN/A
Row 2N/AN/AN/A
Row 3N/AN/A


(Source: Kett Redfox, IgelRM)

Life Is Strange Season 2

The Life is Strange series
WindowsLife is Strange • Life is Strange: Before the Storm

Life Is Strange Episode One

Retrieved from 'https://tcrf.net/index.php?title=Life_is_Strange_(Windows,_Mac_OS_X,_Linux)&oldid=776093'